GitHub - sparr/factorio-mod-belt-overflow: A mod for the game Factorio, causing full belts to overflow at the end.
![My first truly successful beaconed setup. Full blue belt of circuits from 4 assembler 3s. "Only" ~1200hrs in Steam edition. : r/factorio My first truly successful beaconed setup. Full blue belt of circuits from 4 assembler 3s. "Only" ~1200hrs in Steam edition. : r/factorio](https://i.redd.it/pwuoumxk5b261.jpg)
My first truly successful beaconed setup. Full blue belt of circuits from 4 assembler 3s. "Only" ~1200hrs in Steam edition. : r/factorio
![fully-beaconed labs that consume exactly a full blue belt of each science, optimized for 60sec research : r/factorio fully-beaconed labs that consume exactly a full blue belt of each science, optimized for 60sec research : r/factorio](https://preview.redd.it/fully-beaconed-labs-that-consume-exactly-a-full-blue-belt-v0-eq4868eurk7a1.jpg?width=640&crop=smart&auto=webp&s=6f3b7f9cf5adba4ee018a2c9c17e152051d5bffd)
fully-beaconed labs that consume exactly a full blue belt of each science, optimized for 60sec research : r/factorio
![Compact Advanced Circuits from Raw Materials - (900/min or 1 Full Yellow Transport Belt) - HD Zoom Image : factorio | Blueprints, Raw materials, Friday facts Compact Advanced Circuits from Raw Materials - (900/min or 1 Full Yellow Transport Belt) - HD Zoom Image : factorio | Blueprints, Raw materials, Friday facts](https://i.pinimg.com/564x/71/7a/5f/717a5f0f990c2bea66bfa164b0f605c0.jpg)